Show-Reel

2010 Showreel






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2010 Showreel Breakdown
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0:00 - 0:20 
'Cultural Ambassador' Sequence #1
Gonk character model created by Kenneth Berry
Gonk motion capture performance by Nathan Brue
-Director
-Filmed background plate
-3D Matchmove in Boujou
-Modeled window geometry for alpha matte
-Directed full body motion capture session
-Mocap data editing & character setup in MotionBuilder
-Hand Keyed Animation over Mocap Data in Maya
-Character Rigging & paint weighting in Maya
-Custom Facial Motion Capture MEL script
-Lighting
-Rendered using MentalRay for Maya
-Composited in NukeX

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0:21 - 0:30 
'Lotus' Artery Sequence
-FumeFX fluid simulation in 3ds Max
-3D Model of Artery & Bloodcells
-3D Camera Animation
-Custom Electron Microscope shader created in 3ds max
-Maya Fluid Simulation
-Rendered using 3ds Max Scaline Render
-Composited in After Effects

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0:30 - 0:33 
'Lotus' Nueron Sequence
Nueron model purchased from TurboSquid.com
-3D Camera Animation
-Simulated Ncloth Nueron
-Lighting
-Rendered using Maya Software Render
-Composited in After Effects

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 0:34 - 0:41 
'Starlight' Sequence #1
Performance by Alex Almaguer
-Director
-Filmed background plate
-Hand keyed rotomation of on-set proxy star in Maya
-Maya Fluid simulation for star
-Rendered using Maya Software Render
-Composited in After Effects

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0:41 - 0:45
Walkmen
-Filmed background plate
-2D track of background plate
-Character design and hand-drawn 2D animation in Photoshop
-Composited in After Effects
-Color Correction in After Effects
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0:45 - 0:49
Missile Sequence
-Created spline based animation path for missile
-3D Camera animation
-3ds Max Particle Flow events
-Volumetric smoke & fire simulated with Afterburn plugin for 3ds Max

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0:50- 0:57
Timberwolf BattleMech Sequence
-Filmed background plate
-Modeled & textured Timberwolf model
-3D Matchmove in Maya Live
-Lighting
-Hand keyed animation using only transform groups, no rig
-3D Sparks created using Maya Paint Effects
-PPC beams created using Maya lightning effect
-3D explosion simulated using Maya Fluids
-Rendered using Maya Software Render
-Composited in After Effects


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0:58 - 1:03
'Li' Facial Motion Capture Tech Demo
Created  for the independent film Li directed by Ross Heran
Facial Performance by Elaine Harris
'Link' character model by Xiayou Zhang
-Concept and complete production pipeline for facial mocap
-Placement of physical tracking markers
-2D optical tracking of facial markers in Maya Live
-Custom MEL script with complete UI  to drive facial rig using tracked points
-Custom MEL script to re-create head rotation in XYZ from tracked head points

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1:04 - 1:16 
'Starlight' Sequence #2
Performance by Alex Almaguer
-Director
-Filmed background plate
-Stabilized background plate
-Created Matte Painting for set extension
-3D Camera Animation
-3D Star Animation
-Maya Fluids simulation for star
-Rendered using Maya Software Render
-Composited in After Effects

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1:17 - 1:23 
'Happy Birthday' Animation
Practical raindrops wrangled by Karan Pragada
-Filmed background plate
-Pulled difference matte to isolate water splashes 
-Additional 2D rainfall generated in After Effects
-Character design and hand keyed 2D animation in After Effects
-Color Correction in After Effects

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1:24 - 1:26 
Skout Intro
Logo is property of Skout Inc
-Hand keyed animation in After Effects

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1: 27 - 1:30 
'Party Blower' Animation
-Hand drawn character design in Photoshop
-Hand keyed animation in After Effects


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1: 30 - 1:43
'Cultural Ambassador' Sequence #2
Gonk character model created by Kenneth Berry
Gonk motion capture performance by Nathan Brue
Mark played by Joe Anderson
-Director
-Filmed background plates
-3D Matchmove in Boujou
-Directed full body motion capture session
-Mocap data editing & character setup in MotionBuilder
-Hand Keyed Animation over Mocap Data in Maya
-Character Rigging & paint weighting in Maya
-Lighting
-Work in Progress playblasts from Maya
-Composited in NukeX


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